VerseRunners
Welcome to the ultimate multiverse speedrun experience! Step into a dynamic and ever-evolving game where your skills are constantly put to the test across a myriad of unique realms and challenges. In this game, you are not just a player; you are a master of diverse abilities, racing against time and other players to conquer the multiverse.
Features:
- Diverse Realms: Explore a wide variety of realms, each with its own distinct environment, challenges, and mechanics.
- Unique Challenges: Each realm presents unique speedrun challenges that require different skills and strategies.
- Leaderboards: Climb the leaderboards, and prove you are the fastest and most skilled player in the multiverse.
Status | In development |
Platforms | HTML5 |
Author | Karma_acg |
Genre | Platformer, Adventure |
Made with | Godot |
Tags | 2D, Godot, Singleplayer, Speedrun |
Average session | About a half-hour |
Languages | English |
Comments
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Game Update
- Added an option to respawn with [R] on the GameOver screen
- Levels are now fully unlocked, saving in browser format is not great so, players would loose progress between sessions (this is still a problem for leaderboards nicknames).
okayish game but a few things:
1. given that the game uses keyboard controls, why have the restart by a button in the middle of the game scren that you have to click with your mouse?
also why not auto respawn, given that you die way too easy anyways?
2. why is the horizontal speed, when stand jumping, so much slower than when you run and then jump?
I basically, even if only little space, have to run a bit before jumping cause otherwise ma left/right speed is jsut a bad joke.
would prefer if the horizontal air movement speed would be the same, no matter if from a standing jump or running jump.
2 things that make the grinding a bit annoying. that aside, decent game.
1- Yeah, i completely forgot to mention (in game) that you can respawn by pressing "R".
But thats a great ideia to put a "shortcut" to respawn without the clicking
2- That's kinda the point and skill gap of the game, deceleration and aceleration are important and you are not meant to finish a level on the first try. When and where to jump are things that i want the player to learn between runs. After, try to optimize it, go for a real run and do a good time.
But thanks for the review!!
Nice graphics !